Tag Archives: art

Archer & Armstrong #25, Coming in October

Valiant Comics has been doing these great anniversary spectaculars for the 25th issues of their books, and I’m happy to say that, as announced at NYCC’s Special Edition over the weekend, I’ll be featured in Archer & Armstrong #25 on sale in October.

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As you can see, there are a great many names involved, and I’m super excited to be a part of it. Here’s the full press release and solicitation info:

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Footprints: Bad Luck Charm Page Process (Page 5)

Only two days left on the Footprints: Bad Luck Charm Kickstarter, and we’ve already explored the behind-the-scenes of Pages 1, 2, 3, and 4… onto Page 5!

This page is pretty straightforward. The only real deviation from the script is panel 5.3, which originally called for a medium shot or so of ‘Resa placing her bet. Smartly, Jonathan conserved space and changed it to a close-up with an off-panel balloon. It just wasn’t necessary to show that many details, not when the location has already been firmly established and we can infer what she’s doing from the context of the scene and her dialogue. Great example of an artist being economical with space.

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Footprints: Bad Luck Charm Page Process (Page 4)

We’re only a few days from the end of the Footprints: Bad Luck Charm Kickstarter, so I’ll be posting the remainder of these behind-the-scenes pieces this week! We’ve looked at Page 1, 2, and 3, so onto Page 4!

Jonathan more or less rendered this page as I wrote it aside from two notable changes: he added a panel that helps build the suspense of the gambling and he chose a different angle for that last panel, which definitely works better (and is less complicated) than what I wrote. But the thing I love about this page is something that you can’t see from comparing the script to the final art — you’d have to be privy to our emails back and forth to have any idea about it.

‘Resa’s line in the last panel, “Cash in your winnings and never come back” is a nod to one of the greatest movies of all-time, Casablanca. But it wasn ‘t written in the original script that way; it was originally just “Oh, Devil…” as she tried to grab his attention. Continue reading

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Bigfoot Wants YOU…

BigfootWantsYou

Only 9 days left, have YOU backed Footprints: Bad Luck Charm yet?

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May 22, 2014 · 11:00 am

Footprints: Bad Luck Charm Page Process (Page 3)

Since we’ve looked at pages 1 and 2 so far, I figured we might as well go the rest of the way and check out the remaining four pages of the Footprints: Bad Luck Charm story. Whereas Page 2 takes a lot of liberties from the script in terms of what Jonathan did with the art, Page 3 is a great example of how Adam’s lettering really helped the flow of the story in a significant way.

You’ll notice that Adam shifts the balloons around a bit, most notably Devil and ‘Resa’s lines as scripted in 3.2 to 3.1 and Devil’s line as scripted in 3.6 to 3.5. While the moves might have been related to space issues within the panels, they both help punctuate particular moments that would’ve been lost under dialogue otherwise.

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Footprints: Bad Luck Charm Page Process (Page 2)

Last time around we looked at Page 1 of Footprints: Bad Luck Charm, in which Jonathan followed my script exactly. Page 2 has significant changes, and I think goes to show how much a good artist and storyteller can help improve whatever you’re trying to do with the story.

So often, as a writer, you’re lost in the script and the dialogue and trying to think so visually that you’re neglecting the core of the scene and what it’s about. That was the case in my script for page 2, I think, where I was doing more to establish the setting than I was the characters (see below).

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Footprints: Bad Luck Charm Page Process (Page 1)

As the Kickstarter for the new Footprints wears on, I thought it’d be fun to take a look at what goes into a page of the book. Here you see the full script for Page 1, which Jonathan followed pretty much exactly (next time we’ll look at Page 2, where he deviates from the script and makes it better). 

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Footprints and First Loves

Over the weekend, the kind folks at Bleeding Cool asked me to write something about Footprints. This is the piece I wrote, but you can read it over at Bleeding Cool as well along with the pages of Footprints: Bad Luck Charm.

We all remember our first true love. It’s the one that made your heart blossom. The one that cut deepest when it was betrayed. The one that still lingers somewhere inside of you, every single day, no matter how far you’ve come since the time you felt that first unmistakable flutter. You’ll love other things in your lifetime, of course you will, but the first will always be your first and nothing can change that.

When it comes to my career making comics, Footprints is my first true love. It certainly wasn’t the first comic I made, but it’s the first one that felt right, that felt special, and that I was truly proud of. It was a creator-owned mini-series by me and friend/co-creator/artist Jonathan Moore that we began working on in 2010 and released in 2011. It’s an amalgam of everything I love; a noir whodunit starring Bigfoot as a private eye trying to track down his brother’s killer with the help of his old pals Jersey Devil, Nessy, Choop, and Megalodon. It’s weird, it’s funny, it’s scary, and it’s us.

Page1_crop

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Introducing Footprints: Bad Luck Charm

Back in 2011, co-creator Jonathan Moore and I crowd-funded our series FOOTPRINTS on Kickstarter — a story about Bigfoot as a private eye trying to hunt down his brother’s killer alongside Jersey Devil, Loch Ness Monster, Chupacabra, and Megalodon. A few years later, and we’re ready to return to this wonderful, bizarre world.

Today we launched a Kickstarter for Footprints: Bad Luck Charm, a new one-shot that features two stories. One of them is set before Footprints Vol. 1 and the other is set afterwards. The best part is you can read one of those stories RIGHT NOW over at the Kickstarter page.

Please click the image below and check it out, considering backing us, and share it with every single person you know!

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Real Talk: All-Ages Comics

Recently, I was on the most excellent Wayne’s Comics podcast over at Major Spoilers, talking mostly about Pawn Shop. But Wayne has been one of the most vocal and supportive readers of Captain Ultimate, the all-ages superhero comic by myself, Ben Bailey, Boy Akkerman, Ed Ryzowski, and Adam Pruett, published by Monkeybrain Comics. As such, we talked a little bit about the book and where it’s headed.

The question was raised of when Captain Ultimate would be coming out in print. It’s a question we get asked a lot by fans of the series or by people that simply prefer print to digital comics. As usual, I had no real answer to give him. And since doing that interview, I’ve thought about it a lot, and decided that I’m kind of sick of beating around the bush in terms of what’s happening with the print version of Captain Ultimate. For a while now we’ve been telling everyone that we’re still “working out the details.”

Which is true, but the more honest answer is: we’re having a hard time working out said details. Do we want to bring it to print? Absolutely. We want the book in libraries, in schools, at book fairs — we think it will do incredibly well in that environment, and have been told as much by educators and librarians.

Captain Ultimate #1 Page 4

Captain Ultimate #1 Page 4

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