We live in a world where being a creative person doesn’t necessarily mean you’ve got to eat Ramen for days on end in order to make your projects happen. More than ever, creators are able to interact and receive direct support from the people that enjoy their work. I’ve been fortunate to have three successful Kickstarter campaigns to fund specific projects, but now I’m giving something new a shot — Patreon – a crowd-funding platform meant for ongoing financial support.
Essentially, Patrons commit to a certain amount of money per month and receive content in return. For example, $5/month nets you some free short stories and comics, as well as behind-the-scenes looks at everything I create. Early art, scripts, etc. $10/month gets you all of that plus the Pawn Shop Script Book and an open channel to ask me any questions about making comics you might have. Finally, $20/month gets you all of that plus a new short story and a Google Hangout every single month. And all levels give you the benefit of knowing you’re helping make life a little more doable for creatives.
It’s basically just a tool for creators spend less time doing odd jobs to meet their financial requirements — bills, rent, etc. — and more time creating. Will it work out for me? I hope so, but we’ll see. It’s definitely worth a shot though — we’ve got to try out any potential streams for income that we can — and I recommend any other creators reading this to set up a page and give it a try. Some other folks in comics have Patreon pages as well — check out my pal Rachel Deering, who is killing it.
Filed under art, blog, news, writing
Hope everyone enjoyed their Independence Day holiday — or “Friday” for those outside of the US. 4th of July weekend always reminds me that we’re in the midst of summer — if the whole summer was a day, 4th of July weekend is when the sun is highest in the sky — so I thought I’d make a fun playlist on Spotify that you can cruise and bruise hearts to.
Summer always strikes me as a unique time of the year. The nice weather seems to bring with it a chance for new beginnings; I think it stems back to when we were kids and summer vacation would hit. The year was over and there were months of freedom ahead. Chances for new and fleeting romances, fun adventures, and lack of responsibility. It’s a romantic notion, summer, and as romance can often be, is quite cruel.
I tried to capture the excitement, optimism, and bittersweet endings that come with the summer time within a one hour playlist. Roll down your windows and enjoy.
Valiant Comics has been doing these great anniversary spectaculars for the 25th issues of their books, and I’m happy to say that, as announced at NYCC’s Special Edition over the weekend, I’ll be featured in Archer & Armstrong #25 on sale in October.
As you can see, there are a great many names involved, and I’m super excited to be a part of it. Here’s the full press release and solicitation info:
Filed under art, blog, comics, news
With 47 hours to go on the Kickstarter and counting, we’ve come to the final installment of the Footprints: Bad Luck Charm page process blogs! If you haven’t checked out the other installments, here you go: Page 1, Page 2, Page 3, Page 4, Page 5.
Once again, this page was drawn more or less as written in terms of panel descriptions, but Jonathan did add an extra panel between the scripted 6.2 and 6.3; there’s a close-up of ‘Resa’s reaction and thus Adam moved her “Oh, really?!” line to that added panel. This works better because it gives more care to her emotional change and segues better into her dive bomb, rather than having that turn be on a dime. It sets up her physical reaction to Devil’s stupidity nicely.
Only two days left on the Footprints: Bad Luck Charm Kickstarter, and we’ve already explored the behind-the-scenes of Pages 1, 2, 3, and 4… onto Page 5!
This page is pretty straightforward. The only real deviation from the script is panel 5.3, which originally called for a medium shot or so of ‘Resa placing her bet. Smartly, Jonathan conserved space and changed it to a close-up with an off-panel balloon. It just wasn’t necessary to show that many details, not when the location has already been firmly established and we can infer what she’s doing from the context of the scene and her dialogue. Great example of an artist being economical with space.
We’re only a few days from the end of the Footprints: Bad Luck Charm Kickstarter, so I’ll be posting the remainder of these behind-the-scenes pieces this week! We’ve looked at Page 1, 2, and 3, so onto Page 4!
Jonathan more or less rendered this page as I wrote it aside from two notable changes: he added a panel that helps build the suspense of the gambling and he chose a different angle for that last panel, which definitely works better (and is less complicated) than what I wrote. But the thing I love about this page is something that you can’t see from comparing the script to the final art — you’d have to be privy to our emails back and forth to have any idea about it.
‘Resa’s line in the last panel, “Cash in your winnings and never come back” is a nod to one of the greatest movies of all-time, Casablanca. But it wasn ‘t written in the original script that way; it was originally just “Oh, Devil…” as she tried to grab his attention. Continue reading
Since we’ve looked at pages 1 and 2 so far, I figured we might as well go the rest of the way and check out the remaining four pages of the Footprints: Bad Luck Charm story. Whereas Page 2 takes a lot of liberties from the script in terms of what Jonathan did with the art, Page 3 is a great example of how Adam’s lettering really helped the flow of the story in a significant way.
You’ll notice that Adam shifts the balloons around a bit, most notably Devil and ‘Resa’s lines as scripted in 3.2 to 3.1 and Devil’s line as scripted in 3.6 to 3.5. While the moves might have been related to space issues within the panels, they both help punctuate particular moments that would’ve been lost under dialogue otherwise.
Generally speaking, I’m not a huge Godzilla fan. I like and appreciate the character, his fandom, and his history, but my love of it all really begins and ends with the profound and penetrating Gojira; everything else is little more than a late-night cinematic curiosity for me. That being said, I was really excited for Gareth Edwards’ new American-ized version, meant to pick up the slack left by Roland Emmerich in 1998′s Godzilla (which had a kick ass soundtrack, to be fair).
Unfortunately, as I sat in the movie theater last night, about 30 minutes in, I got that uncomfortable lump in my stomach. You know the one. The one that makes your insides turn over as you realize you’re really not enjoying yourself. I don’t usually write stuff about movies I don’t like, but the fact that I have no real stakes in the franchise itself and I was still really excited for the movie and yet loathed it has really struck me for some reason. Godzilla is not only a terrible Godzilla movie, it’s a poorly scripted and visually derivative action blockbuster by any standard. I didn’t like Pacific Rim either, but at least that movie had some unique visual flair.
From this point on, there are full spoilers to be had. You’ve been warned!
Last time around we looked at Page 1 of Footprints: Bad Luck Charm, in which Jonathan followed my script exactly. Page 2 has significant changes, and I think goes to show how much a good artist and storyteller can help improve whatever you’re trying to do with the story.
So often, as a writer, you’re lost in the script and the dialogue and trying to think so visually that you’re neglecting the core of the scene and what it’s about. That was the case in my script for page 2, I think, where I was doing more to establish the setting than I was the characters (see below).